Look at Plugin.cs - that's the interface you must implement. There is no documentation yet, but take a look at the TDebugger plugin as an example. You can use Visual Studio Express 2008 or the full paid version. You will receive error during X3E2 shutdown if it cannot write its settings, and you won't be able to perform automatic updates. You may change it, but make sure you are able to write to it. So under Vista, the default installation directory is c:\X3 Editor 2. X3E2 needs to be able to write to its own instalation directory (how awful!) which is not possible if you have User prviledges and you are trying to write to Program Files directory. X3E2 works under Vista 32/64 with or without User Account Priviledge Control. there is also a lot of micro managing going on once you have a fleet of ships which you can all give separate orders. this game makes use of a lot of shortcut keys to control various ship features and general control to navigate through space and control menus. NET 2.0 but it's not possible to check for 3.5.Īs usual, there is a help file which describes the user interface but not the structure of the files you will be editing. I actually recommend you to play this with a mouse and keyboard. There are usually newer updates available via Internet update. Note that only latest full installation is listed here. Last full installation 2.0.23.0 from (dd/mm/yyyy) See list of supported files on on X-Wiki to see what can be opened with X3E2. If you want to increase ship speed, change in-game text, decompress the game files (catalogs) - it can do it for you. So training 3 different skills separately one at a time would be more beneficial than training all skills three times.Software for modifying various game files. I didn't count "all skills" training because wiki says it's the same but with 20% malus on top. Note that I didn't tested time needed to train because I valued cost more and anyway time-to-train is a background process for me, I parked TP ship in military outpost and handle it remotely. So, yeah, quick training courses is a way to go. This results in "advanced" training being more that 7 times more expensive while giving only 5 times more skillpoints on average. Meanwhile the training for 3 skills individually shows these proportions for cost, again based on 100% = quick training: LATEST RELEASE: v1.08 RELEASE DATE: 14th February 2014 Outdated: Instructions: Extract the archive to anywhere and run X-Studio.exe. In proportions, relative to quick training, this would be: Script and Language file editor for X² The Threat, X³ Reunion, X³ Terran Conflict and X³ Albion Prelude available in English and German. Quick/normal/advanced coursed give these amount of skillpoint on average: I've checked tables for marine training ( ) and put them against my in-game costs to train. The marines on the NPC ships are just there to defend against incursions.Ĭonsidering how this a top result when I searched for more details on marine training, I thought I would contribute something. Nearly all AI capital vessels have marines aboard BUT they never use them to capture a hostile vessel TP, M6 and M7Ms being the only ones to actually conduct boarding operations. When you click a link to make a purchase, we may earn a commission. The Hacking skill is the marines' ability to take control of the ship once aboard and they reach the ship's central computer, the higher the better. Thread starter grishenko45 Start date Overclockers is supported by our readers. Ship Commands: Advanced Navigation Software. Combat Scripts: SEWN - Satalite Early Warning Network. Library Scripts - Collection of library scripts for scripters to use. The Engineering skill affects how much damage your marines do to the ships hull, the higher the skill the less damage the vessel takes. Ware Manager - Helps scripters manage wares in thier scripts, adding and removing. TM requires a skill of just 10 while the M2s require 100. The easiest vessel to board and thus train your marines are the TM class vessels as they have the lowest required Mechanical skill to breach.Įach capital ship has a required Mechanical skill your marines must have in order for them to actually board the ship. When training the marines at an outpost, it is fastest to use the Quick Training option for each skill as this does in fact train the marines up to the max rating.
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